One Studios
Beta Release open

One Inventory

Premium FiveM inventory, fully in-game configurable, migration-ready from ox and qb, and compatible with every major framework. Join the beta release today to install on your dev servers, help shape the final build, and lock in today's price for life.

€80.00€50.00

Pay once. All future updates included. Price increases at v1.0 launch.

Active updates, see changelog
  • Lifetime license, bound to your CFX account.
  • 7+ years building for FiveM.
  • Zero-loss migration from your current inventory.
We accept Apple Pay, Google Pay, Mastercard, Visa and American Express
Powered byTebex
Immersive layout
Minimal layout
Modern style
Futuristic style
Color variants

Works on ESX, QBCore and QBox

ESX Framework
QBCore Framework
QBox Framework

See it in action

From trailer to setup, in three videos.

The full story of One Inventory: a cinematic trailer, an end-to-end voice-over walkthrough, and a step-by-step install guide. Walkthrough videos drop with v1.0.

Drops with v1.0.

Showcase trailer

A cinematic look at One Inventory in motion.

Drops with v1.0.

Full walkthrough

Every feature, every screen, narrated end to end.

Drops with v1.0.

Installation guide

From zero to live on your server, start to finish.

Why join the beta

Be part of the build.

Price locks for life. When v1.0 launches the price goes up, and we honor today's number on your license forever. You also get One Inventory in your hands today to install on dev servers, stress-test, and shape with the team.

Price locks for life

Pay today and the number on your license stays the same forever. When v1.0 launches the price goes up, and your beta price still holds.

Suggest and shape what we ship

Drop ideas in beta channels and discuss them with the team. Features that land in the final release usually started as a beta customer message.

Customer-only Discord channels

Private rooms with the team. Faster support, behind-the-scenes notes, and direct access for any question that comes up.

Sneak peeks first

Screenshots of works-in-progress, new features, and admin-panel iterations. All shared in beta channels before anything goes public.

The essentials

A serious inventory, not a weekend project.

One Inventory is built to run on real servers for real players. Premium quality, configurable live, and stable under load.

Fully in-game configurable

Items, weapons, shops, stashes, the script config itself, all edited live from the admin panel. Plus plenty more, no file editing needed.

Zero-loss migration

Bring everything over from ox_inventory, qb-inventory and more in one flow. Player inventories, stashes, gloveboxes and trunks all carry over. Check the docs for the full list of supported sources.

Works with everything

ESX, QBCore and QBox supported natively. Drops into ox_target and qb-target out of the box. Every framework and target integration is open-sourced and ready to be tweaked for your setup.

Your server, your style

Themeable down to slot radius and glow intensity. Drop in your colours, swap the sounds, and ship a UI that actually looks like your server.

Performance and security first

We strive for 0.00ms idle on the client. Every move is validated server-side, with anti-dupe and weight checks built in.

Real support, real updates

A team that actually replies. Customer-driven feature votes, public roadmap, and a Discord full of people who built it.

First on FiveM

Configure everything from in-game.

Stop hunting through Lua files to change a colour or rebalance an item. The admin panel is a full manager for every definition in the inventory.

  • Items, weapons, shops, stashes, crafting benches, vehicle storages, animations, props, licenses, all editable live.
  • Config itself lives in the database and is edited in the panel. Changes sync to every player instantly.
  • In-game coordinate picker and zone creator for shops, stashes, crafting locations and license buy points.
  • Image picker, blip customizer and restriction settings so admins never touch a config file again.

Drop in, keep your data

Migrate from any inventory, no data loss.

Every server owner has been there. Switching inventories usually means a weekend of exports, manual mappings, and a prayer. One Inventory handles it for you.

  • Import from ox_inventory, qb-inventory and more. Full list lives in the docs, with a request channel for any inventory not on it yet.
  • All items, weapons and their data port over cleanly. What your players had, they keep.
  • Stashes, gloveboxes, trunks, player inventories, all carried over intact.

Compatible out of the box

Plays nicely with every framework and script you run.

You should not have to rewrite half your server to switch inventory. We did the compatibility work up front.

  • ESX, QBCore, QBox supported natively. Framework-agnostic API included for custom setups.
  • ox_target and qb-target supported natively. Every external integration ships open-source so you can adjust whichever bit your server bends.
  • Events and exports designed so your scripts keep working as-is, no rewriting required.

Framework agnostic

Make it yours

Theme every pixel to your server's style.

Your players should see your server, not ours. One Inventory exposes every visual knob worth tuning so you never ship a stock UI.

  • Two layouts out of the box: Minimal for a clean, focused grid, and Immersive for a richer, full-atmosphere feel.
  • Colours, gradients, glow intensity, slot radius, icon size, font weight, hotbar behaviour, all live-editable.
  • Preset themes to start from, plus a blank slate if you want to build one from scratch.
  • Sounds are swappable. Hover, equip, drop, use, every interaction has a hook.
  • Hotbar, weight bar, notifications, context menu, split dialog, all themeable independently.

Built for production

Performance and security, the defaults you expect.

Premium means the fundamentals are solid before anything else ships on top of them.

  • We strive for 0.00ms idle on the client. Scales cleanly from a small hotbar to full stash grids.
  • The server validates every move. The client just shows the result.
  • Anti-duplication and race-proof slot swaps baked in, not bolted on.
  • Item validation, weight enforcement and ownership checks on every move. Every action can be logged.
/resmon ·live
0.01msIdle CPU
6.05%Avg load
2.65 MiBMemory

Built for shooter-heavy servers

A weapon system you don't have to write yourself.

Most inventories treat weapons as items with a count. Ours doesn't. Equip, disarm, durability, ammo, components, tints and serials all live together with their own sounds and animations.

  • Equip and disarm with proper animations per weapon group.
  • Attachments mount visually on the weapon. Add and remove them at any time.
  • Ammo loads in and back out, special ammo types supported, vehicle reloads handled.
  • Serial numbers, tints and per-shot durability, all manageable straight from the admin panel.

Not just the player's pockets

Stashes, backpacks and vehicle storage.

Every place your players store items uses the same grid and the same drag-and-drop. No different UI to learn depending on where they are.

  • Stashes: shared between players, owned by one player, or unique per player. Set up multiple in-game locations per stash.
  • Bag inventories that hold their contents when traded, dropped or picked up by someone else.
  • Vehicle trunks and gloveboxes per model, with per-model capacity set in the admin panel.

Shops, crafting and license points

Built-in commerce and crafting.

Everything players can buy, craft or unlock at a location. All configured in the admin panel, no code needed.

  • Item shops: link to an NPC and a location, then set what they sell straight from the admin panel.
  • Crafting benches: set the ingredients, the output and the animation. Players craft from the same inventory UI.
  • License buy points: pick a location in-game, configure what license it sells, done.

Optional, but it's there

A clothing system if you want one.

One Inventory includes a built-in clothing system. It is completely optional. Enable it and players can wear items directly from their inventory. Disable it and it stays out of the way entirely.

  • Clothing items worn straight from the inventory, no separate clothing menu needed.
  • Ties into GTA clothing components and props.
  • Enable or disable per server. Does not affect anything else when turned off.
And a whole lot more

Honestly, we lost count of the features.

We covered the headlines above, but there is a lot more packed in than we can list here. If you are wondering whether One Inventory does that one specific thing, it most likely does. Hop into our Discord and ask, we love nerding out about this stuff with you.

Coming from ox or qb?

How One Inventory compares to the free baselines.

If you are running ox_inventory or qb-inventory today, here is what changes when you switch.

Feature ox_inventoryqb-inventoryOne Inventory
Fully in-game configurableNoNoYes
Built-in migration toolNoNoYes
Compatible with ESXYesNoYes
Compatible with QBCoreNoYesYes
Compatible with QBoxYesNoYes
Weapon attachments, ammo & serialsBasicBasicAdvanced
Clothing as itemsNoNoOptional
Themeable UI without touching codeNoNoYes
Funded, full-time developmentCommunityCommunityYes
More custom features than we can keep track ofNoNoYes

Frequently asked

Everything you want to know.

Short answers to the things every server owner asks before switching inventory.

Still deciding?

Hop in the Discord and ask the team. Real answers, same day, from the people who built it.