Drops with v1.0.
Showcase trailer
A cinematic look at One Inventory in motion.
Premium FiveM inventory, fully in-game configurable, migration-ready from ox and qb, and compatible with every major framework. Join the beta release today to install on your dev servers, help shape the final build, and lock in today's price for life.
Pay once. All future updates included. Price increases at v1.0 launch.


Works on ESX, QBCore and QBox



See it in action
The full story of One Inventory: a cinematic trailer, an end-to-end voice-over walkthrough, and a step-by-step install guide. Walkthrough videos drop with v1.0.
Drops with v1.0.
A cinematic look at One Inventory in motion.
Drops with v1.0.
Every feature, every screen, narrated end to end.
Drops with v1.0.
From zero to live on your server, start to finish.
Price locks for life. When v1.0 launches the price goes up, and we honor today's number on your license forever. You also get One Inventory in your hands today to install on dev servers, stress-test, and shape with the team.
Price locks for life
Pay today and the number on your license stays the same forever. When v1.0 launches the price goes up, and your beta price still holds.
Suggest and shape what we ship
Drop ideas in beta channels and discuss them with the team. Features that land in the final release usually started as a beta customer message.
Customer-only Discord channels
Private rooms with the team. Faster support, behind-the-scenes notes, and direct access for any question that comes up.
Sneak peeks first
Screenshots of works-in-progress, new features, and admin-panel iterations. All shared in beta channels before anything goes public.
The essentials
One Inventory is built to run on real servers for real players. Premium quality, configurable live, and stable under load.
Items, weapons, shops, stashes, the script config itself, all edited live from the admin panel. Plus plenty more, no file editing needed.
Bring everything over from ox_inventory, qb-inventory and more in one flow. Player inventories, stashes, gloveboxes and trunks all carry over. Check the docs for the full list of supported sources.
ESX, QBCore and QBox supported natively. Drops into ox_target and qb-target out of the box. Every framework and target integration is open-sourced and ready to be tweaked for your setup.
Themeable down to slot radius and glow intensity. Drop in your colours, swap the sounds, and ship a UI that actually looks like your server.
We strive for 0.00ms idle on the client. Every move is validated server-side, with anti-dupe and weight checks built in.
A team that actually replies. Customer-driven feature votes, public roadmap, and a Discord full of people who built it.
First on FiveM
Stop hunting through Lua files to change a colour or rebalance an item. The admin panel is a full manager for every definition in the inventory.
Drop in, keep your data
Every server owner has been there. Switching inventories usually means a weekend of exports, manual mappings, and a prayer. One Inventory handles it for you.
Compatible out of the box
You should not have to rewrite half your server to switch inventory. We did the compatibility work up front.
Framework agnostic
Make it yours
Your players should see your server, not ours. One Inventory exposes every visual knob worth tuning so you never ship a stock UI.
Built for production
Premium means the fundamentals are solid before anything else ships on top of them.
Built for shooter-heavy servers
Most inventories treat weapons as items with a count. Ours doesn't. Equip, disarm, durability, ammo, components, tints and serials all live together with their own sounds and animations.
Not just the player's pockets
Every place your players store items uses the same grid and the same drag-and-drop. No different UI to learn depending on where they are.
Shops, crafting and license points
Everything players can buy, craft or unlock at a location. All configured in the admin panel, no code needed.
Optional, but it's there
One Inventory includes a built-in clothing system. It is completely optional. Enable it and players can wear items directly from their inventory. Disable it and it stays out of the way entirely.
We covered the headlines above, but there is a lot more packed in than we can list here. If you are wondering whether One Inventory does that one specific thing, it most likely does. Hop into our Discord and ask, we love nerding out about this stuff with you.
Coming from ox or qb?
If you are running ox_inventory or qb-inventory today, here is what changes when you switch.
| Feature | ox_inventory | qb-inventory | One Inventory |
|---|---|---|---|
| Fully in-game configurable | No | No | Yes |
| Built-in migration tool | No | No | Yes |
| Compatible with ESX | Yes | No | Yes |
| Compatible with QBCore | No | Yes | Yes |
| Compatible with QBox | Yes | No | Yes |
| Weapon attachments, ammo & serials | Basic | Basic | Advanced |
| Clothing as items | No | No | Optional |
| Themeable UI without touching code | No | No | Yes |
| Funded, full-time development | Community | Community | Yes |
| More custom features than we can keep track of | No | No | Yes |
Frequently asked
Short answers to the things every server owner asks before switching inventory.
Hop in the Discord and ask the team. Real answers, same day, from the people who built it.